Slow Release


 Underlying objective is to protect Hamu and destroy the other bosses.  Added a new enemy and smooved everything out. New enemy will soon feel more bullet-hellish as I am cooking up some bullet-patterns and finding out what works and what doesn't. I added IFrames to the bosses except Hive. I tried to  slow down the AI to decrease difficulty.  Still having difficulty with the wood spawn, but unity's profiler helps a little bit. I'm sitting on Rokku upgrades until all upgrades are completed, but that'll include: metal helmet,  stickiness, teleportation . Crafting needs a chest to become more effective. Still need to add glitter and fix sound. I may add a new enemy or the final boss in the next BIG UPDATE. 

Files

suparokkuweb.zip Play in browser
Apr 20, 2023

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