Supajutsu Alpha 0.6.1

I will regularly update the web version until both characters are playable as planned.
BUGS -Death/fall animations get stuck because of state machine. -physics may accelerate player character upward when stuck or in the fall zone -some attacks can be jump canceled but the colliders stay in animation -air block sometimes gets stuck, stepping forward or back and/or dash sometimes gets out of block stick -wall slide isn’t programmed correctly -some animations have inappropriate collision frames
UPGRADED
- fall zone has more control -jumps feel better according to fight game philosophy, specifically air dash and smash -can wall jump facing backward or forward to camera invisible wall -has link combos and chain combos -aerial attacks can chain into each other and cancel ground attacks -dash cancels all attacks -added blockables; Chaga has offensive and defensive options in block stun -added a skill button based on archetype -can wall grab by simply jumping into wall -second jump is like a float instead of jump -cuttables:use side step during certain attacks to create more attack options
TO DO: -finish custom physics system and integrate to current -fix BUGS -finish Rhassoul skill, and Rhassoul physics -add frame data -use will power more -add UX/UI and Yama no ō -character selection -directional aerials
Files
Get Supajutsu
Supajutsu
2.5D Fighting Game Prototype that blends mechanics from many fighting games
Status | In development |
Author | 10jū |
Genre | Fighting |
Tags | 2D, Beat 'em up, Local multiplayer, Pixel Art, playtest, Singleplayer, Two Player |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Supajutsu Second Playable 0.2.1Apr 15, 2024
- Supajutsu First Playable 0.1.0Jan 12, 2024